// Init an array with set 1, 2, and 3. int[] nums = {1,2,3}; Solution solution = new Solution(nums);
// Shuffle the array [1,2,3] and return its result. Any permutation of [1,2,3] must equally likely to be returned. solution.shuffle();
// Resets the array back to its original configuration [1,2,3]. solution.reset();
// Returns the random shuffling of array [1,2,3]. solution.shuffle();
Solutions
Fisher-Yates
class Solution {
public:
vector<int> nums;
Solution(vector<int>& nums) : nums(nums) {
}
/** Resets the array to its original configuration and return it. */
vector<int> reset() {
return nums;
}
/** Returns a random shuffling of the array. */
vector<int> shuffle() {
vector<int> nums(this->nums);
int len = nums.size();
for (int i = 0; i < len; i++)
swap(nums[i], nums[i + (rand() % (len - i))]);
return nums;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(nums);
* vector<int> param_1 = obj->reset();
* vector<int> param_2 = obj->shuffle();
*/